
Production Coordinator/Producer & 3D Modeler
Mackenzie Wright
Neuschwanstein Castle (Game Prototype)
Producer
The goal for this project was to create a game prototype in one quarter that re-created the real life Neuschwanstein Castle in the style of the game Torchlight 2.
As Producer on this project, I kept the teams on track and made sure that all deadlines were met. To acheive that, I delegated tasks to the production team, created schedules, managed assets, guided the team to deliver the product on time, and utilized Basecamp, Dropbox, Word, Excel, Photoshop, Maya, and UDK.
More photos to be posted as they become available.
Decompression
Technical Artist
As the Lead Technical Artist for this game, I generated Normal Maps in Photoshop for all 23 characters and environments in the game, collaborated with the programming team, and utlized Basecamp and Dropbox for file and deadline management.
Super Thrust Busters
Producer
Super Thrust Busters is a third-person arcade shooter that takes place in space. The gameplay was inspired by Super Mario Galaxy and Team Fortress 2, and the visual style was inspired by Retro 50s Style Sci-Fi.
Click here for more info on my contributions to the game
Check out interestingshape.com for more information on the game itself
Game Productions
Spreadsheets for productions available by request.
Images coming soon...
![]() | ![]() Character Lineup |
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![]() | ![]() Moon Buster |
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![]() | ![]() Gameplay Concept Art |
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![]() Tyche | ![]() Infirmary |
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![]() Engineering | ![]() Demo |
![]() Entrance to the Castle |
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