top of page

The Art Institute of Portland, Portland, OR (Spring - Winter 2014)

Producer & Promoter-  "Super Thrust Busters", 3D Game in Unity 4

  • Developed asset pipeline utilizing Dropbox.

  • Facilitated communication between all teams through Facebook, email, and phone.

  • Worked with team leads to assign assets through Google Drive and Trello.

  • Coordinated resources to meet production deadlines using Trello.

  • Kept track of all production documentation on Google Drive.

  • Promoted game on social media using Facebook and Twitter.

 

The Art Institute of Portland, Portland, OR (Fall 2012)

Producer- "Neuschwantstein Castle", 3D Game Prototype in UDK

  • Delegated asset needs, production schedules and dealines to the production team.

  • Created schedules in Microsoft Office to be posted on Basecamp.

  • Managed assets on Dropbox and Basecamp.

  • Utilized Basecamp to keep track of deadlines and progress.

  • Provided Q&A and feedback during review cycles.

 

The Art Institute of Portland, Portland, OR (Spring 2012)

Lead Technical Artist- "Decompression", 2D Game in custom engine

  • Acted as the communication liaison between coding and art teams.

  • Translated concept art for all characters and environments into normal and depth maps using Photoshop for use in custom coded game engine.

  • Utilized Basecamp and Dropbox for file management.

Key Skills

  • Conversational Knowledge of American Sign Language

  • Team Management

Industry Experience

Evergreen High School Drama Boosters, Vancouver, WA (October 2014- Current)

Social Media Coordinator

  • Promoting student and community interaction with the department through Facebook, Twitter, and Instagram.

  • Updating departmental branding and marketing through a complete website re-design using WordPress.

  • Keeping the community informed and interested in the department by updating all online portals with increased frequency.

 

Timberline Physical Therapy (June 2011- January 2014)

Clinic Assistant

  • Kept track of patient and therapist schedules.

  • Maintained an inviting and friendly environment in the front office by checking patients in and addressing their concerns quickly.

  • Helped therapists by keeping patient files constantly updated.

  • Cared for and helped patients in their therapy through ultrasound, e-stim, and exercise routines.

 

Avon (2013)

Sales Representative

  • Marketed and sold products to costumers

  • Ensured the customer was satisfied with their product

Professional Experience

Software Knowledge

  • Maya

  • 3DS Max

  • Photoshop

  • Unity

  • UDK

  • Unreal Engine 4

  • HTML, JavaScript, C#

  • Wordpress

  • Trello, Basecamp

Education

The Art Institute of Portland

Bachelor of Science: Game Art & Design

Email: mackobg@gmail.com

Phone: (360) 606-9543

bottom of page