
Production Coordinator/Producer & 3D Modeler
Mackenzie Wright
The Art Institute of Portland, Portland, OR (Spring - Winter 2014)
Producer & Promoter- "Super Thrust Busters", 3D Game in Unity 4
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Developed asset pipeline utilizing Dropbox.
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Facilitated communication between all teams through Facebook, email, and phone.
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Worked with team leads to assign assets through Google Drive and Trello.
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Coordinated resources to meet production deadlines using Trello.
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Kept track of all production documentation on Google Drive.
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Promoted game on social media using Facebook and Twitter.
The Art Institute of Portland, Portland, OR (Fall 2012)
Producer- "Neuschwantstein Castle", 3D Game Prototype in UDK
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Delegated asset needs, production schedules and dealines to the production team.
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Created schedules in Microsoft Office to be posted on Basecamp.
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Managed assets on Dropbox and Basecamp.
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Utilized Basecamp to keep track of deadlines and progress.
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Provided Q&A and feedback during review cycles.
The Art Institute of Portland, Portland, OR (Spring 2012)
Lead Technical Artist- "Decompression", 2D Game in custom engine
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Acted as the communication liaison between coding and art teams.
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Translated concept art for all characters and environments into normal and depth maps using Photoshop for use in custom coded game engine.
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Utilized Basecamp and Dropbox for file management.
Key Skills
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Conversational Knowledge of American Sign Language
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Team Management
Industry Experience
Evergreen High School Drama Boosters, Vancouver, WA (October 2014- Current)
Social Media Coordinator
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Promoting student and community interaction with the department through Facebook, Twitter, and Instagram.
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Updating departmental branding and marketing through a complete website re-design using WordPress.
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Keeping the community informed and interested in the department by updating all online portals with increased frequency.
Timberline Physical Therapy (June 2011- January 2014)
Clinic Assistant
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Kept track of patient and therapist schedules.
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Maintained an inviting and friendly environment in the front office by checking patients in and addressing their concerns quickly.
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Helped therapists by keeping patient files constantly updated.
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Cared for and helped patients in their therapy through ultrasound, e-stim, and exercise routines.
Avon (2013)
Sales Representative
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Marketed and sold products to costumers
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Ensured the customer was satisfied with their product
Professional Experience
Software Knowledge
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Maya
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3DS Max
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Photoshop
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Unity
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UDK
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Unreal Engine 4
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HTML, JavaScript, C#
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Wordpress
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Trello, Basecamp
Education
The Art Institute of Portland
Bachelor of Science: Game Art & Design

Email: mackobg@gmail.com
Phone: (360) 606-9543